So I've recently been working on a piece with some stylized/anime looking clouds, and searching around I haven't found any decent alternative to hand painting it to achieve the full look. That didn't sit right with me, in no small part because I simply don't want to paint new clouds for every potential lighting scenario, so here's what I came up with. The steps are shown beginning in Houdini, but should work with any DCC capable of creating and lighting volumetric cloud shapes.
This workflow was derived from a combination of these two techniques:
Simon Verstraete's Quick Clouds For Games: https://www.youtube.com/watch?v=KtsXJKGMLxk
Cody Gindy's Making 3D animation look painterly: https://www.youtube.com/watch?v=s8N00rjil_4
Vibe out to some happy little clouds.